Showing posts with label Animoto. Show all posts
Showing posts with label Animoto. Show all posts

Thursday, February 4, 2016

Student Showcase: WWII Animoto Videos on Cultural Literacy YouTube Channel


We now have a YouTube playlist dedicated exclusively to our WWII Media and Makerspace projects in Cultural Literacy. Below is a sampling of some of the Awesome Possum Animoto videos that our sophomores produced.


African American Women in WWII - Lakin & Destiny



Dr. Seuss and WWII Political Cartoons - Destiny, Haylee & London

The Holocaust (music video set to "This is War" by 30 Seconds to Mars) - Amanda

D-Day Invasion - Leah & Derek

Pearl Harbor - Shauna & Marquise

WWII Lego Kits - Frank

Music Boosts Morale On the Battlefield & On the Homefront - Alex

What Are Victory Gardens? - Tyera

This would not have been possible without the generous resources available from the National WWII Museum's digital archives of primary and secondary sources. I cannot say enough good things...
I will need to begin a "spare change jar" dedicated to making a pilgrimage to the museum in New Orleans. If there's a will, there's a way!

Tuesday, February 2, 2016

Lesson: Students Take Over & Teach WWII History Using Digital Media & Maker-Ed

Students whom create and present media & makerspace projects before an audience are empowered with the creative confidence to make, build, and tell a story that goes far beyond the covers of a dusty history book.


We began with the expertly curated resources available on the National WWII Museum's website. It's loaded with a myriad of primary sources and easy to access and understand secondary sources. I do not have a lexile-level for their PDFs, but I will say that everyone in our learning community used these resources with relative ease, especially when chunking and conducting pair-share check ins.



Our Learning Goal: 

-To make something that would teach an audience, between the ages of 10-110, about WWII - It's was an ambitious, personalized approach that paid off in a big way. The agency the students developed in the making of this project took our classroom to a new level.

-Students browsed the digital archives and used the resources labeled "WWII at a Glance".

-The four topics branch out into mini lessons on more specific events--slices of time that give our students access to the past in a way that they have never been exposed to: to be living participants in WWII history.



Students were encouraged to use the WWII Museum's online collection. However, for special-focus topics, we accessed materials from other institutions, including the Holocaust Museum and the Smithsonian, both in Washington DC.


The most critical part was guiding students to tell the story of how this event or movement might be historically significant. It's tempting, as a teacher, to want to step in... Ample feedback from peers helped to reinforce the message that the WWII Media & Makerspace project was an opportunity for students to "take over and teach". I took notes on the feedback that students received, and passed them along so groups could get started on the next iteration.


The use of templates and agile resources that get students to reflect upon the process of storyboarding and pacing their research and curated content... This is an area that I would like to improve upon in my next iteration. I realized at this phase that I did not establish a set guide or a few options for students to use for this phase of the project. 

My fear was that if I did, it would feel overly scripted--as a worksheet. However, I think that students would have benefitted from seeing the thinking process made visible via agile resources that make us slow down and take pause to reflect and take purposeful action.


I love exercising student voice and choice. The students were free to select their groups, topics, and learning object that they would create. The majority elected to use digital media to make Animoto videos. A handful opted for a more maker-centered approach and crafted memory boxes, scrapbooks, and mobiles. One student even used Tinker CAD to design 3-D printed WWII style propaganda empowering modern women.

It's amazing to see what our students come up with when we get out of the way and equip them with the agency to take over and teach.

Friday, January 22, 2016

Design Thinking: Using Persona Profiles to Gain Empathy & Understanding

Persona Profiles are instrumental to gaining empathy & understanding: Luma & Stanford's d-school offer exceptional resources to help teachers begin to use the principles of design thinking in the classroom.

After sharing a few classroom artifacts via Twitter, I was asked to post a few of my lessons in which I used these principles of design thinking in our Cultural Literacy classroom. One of my favorite examples of using design thinking strategies from this first semester of teaching at Holy Family Academy is the 1930s Great Depression Persona Profile project. 

Our Cultural Literacy students studied aspects of American society in the 1930s. This included learning about the "Alphabet Soup of the Works Progress Administration" and reading Clifford Odettes' groundbreaking play, Waiting for Lefty. 


Props to my partner in crime and co-conspirator, Ms. Ro Vigilante for bringing Lefty into our world--tremendously insightful view of life in the 1930s and labor demonstrations integral for ensuring the rights of workers everywhere.

Stakeholder Map - This is the "low-resolution" starting point for our project. We began by thinking of different types of people who would be affected by the economic hardships of The Great Depression. It became evident that the damage inflicted upon American citizens crossed boundaries of class, gender, race, and ethnicity. Everyone was caught-up in the wake of this economic crisis that swept the nation and broader global community.

Demo - WPA Employee: Zora Neale Hurston, Federal Writer's Project
(I taught Zora's "How It Feels To Be Colored Me" for six years as an AP Lang & Comp teacher... I just had to honor her spirit! What an inspiration.)

Demo - Average American Woman
Students really needed to consider factors such as class, gender, race, ethnicity, geography and other social circumstances as they pertained to 1930s American life. Talk about digging into serious social implications of "who we are" and "where we are from".

Student Produced Persona Profiles - The Civilian Conservation Corps (CCC)
Domzy, Mason & Tyrell (The Mayor) created dynamic persona profiles to examine the WPA's affect upon a community in Texas. To achieve their objective, they needed to know information about the mission of the CCC and they had to create a stakeholder map identifying the individuals whom would be affected by this WPA program.

We created an Animoto video as a trailer to inspire other classrooms to try using the principles of human centered design and design thinking in education. Warning: the jazz flute in this video is powerful.

I want to thank #dtk12chat, #BFC530 & #remakelearning for connecting me to a global network of educator-innovators. We are passionate about reforming education: to educate this generation of students for the innovation age. It begins with stoking the fires of learning. 

Our Persona Profiles sparked student curiosity about what it meant to live in the 1930s... How life was radically different for individuals based upon their class, gender, race, ethnicity and other social demographics. It was a tremendous opportunity for growth.

Digital media resources, such as the Depression-Era cartoon "Confidence: Starring FDR & Oswald the Lucky Rabbit", helped my students to connect with a topic as big as the Great Depression. Additionally, this video sparked an intriguing discussion on how cartoons are a perfect medium to convey complex ideas for a wide audience. Children and adults of any age can get something out of the subtle and overt messages within this cartoon from 1933. It is an exemplar text for primary source analysis.

The template for the lesson was designed using Google Apps for Education. This prototype is my first iteration of the project--so, it is nice starting point, but definitely a work in progress. Please pass along your adaptations and ideas for improvement. 

Wednesday, January 20, 2016

Autograph Your Work with Pride: e-Portfolio Midterm in Cultural Literacy

It's important to take pride in a job well-done--and today was a veritable celebration of our hard work and accomplishments in Cultural Literacy. Here are some snapshots of the projects that students completed and showcased in their e-Portfolio midterms.

WWII Makerspace and Media Projects

Tyrell, Mason, & Fekens - Tuskegee Airmen Memory Box


Chuck's Pearl Harbor Timeline



Kent & Dwayne: Holocaust Animoto Video (with music sampled from a popular WWII video game)

Dominic's 3-D printer Tinker Cad Prototype: WWII Propaganda Remixed & Re-Imagined for a New Millennium

Syanne's Anne Frank & Family Memory Box

Student Video Reflections


Zack on Using Animoto to make his Pearl Harbor digital media project



Lakin on The Strength of African American Women in WWII



Destiny on the Changes Affecting African American Women on the Homefront

Kent & Dwayne on Personalized Learning: Choosing your own Topic & Media/Maker-Ed Product